Not only will you be able to meet the best in-class leading solution providers, you can build your own programme over the two days and attend as many FREE seminars as you can fit in!
Don't miss these key seminars:
Day One - Wednesday 21 March 2018


Expo Main Stage Open

Leanne Cameron, Vice President, ICT Educators NSW, Board Member, Australian Council for Computers in Education



… and its implications on personalization, standardization, developing students’ abilities
… what does great teaching look like?
… what are the current obstacles in teaching/pedagogy?
… what strategies can/should be shared?
… why is assessment such a big issue in so many countries, including Australia?
… how do you assess progress?

Panel Chair:

Dan Haesler, Engagement | Mindset | Wellbeing | Leadership, Educational Leader and International Consultant



Sir Ken Robinson, Internationally recognised authority in creativity and innovation in education, and New York Times best-selling author


Lisa Rodgers, CEO, Australian Institute for Teaching and School Leadership (AITSL)


Peter Hutton, Director, Future Schools Alliance



Your Curriculum is the ultimate get out of jail free card

  • See how deep pedagogical knowledge of curriculum can unleash creativity in staff and students
  • The tools, tactics and templates your staff need to take risks and embrace failure
  • A guide to ' the timetable' and give students and staff the structure they need to reach their full potential

Christian Williams, Enterprise Academy Manager, Mentone Girl's Grammar School


Building professional learning capacity in your school to support the implementation of the Digital Technologies curriculum

  • Outline the research that proves the effectiveness of peer-coaching and critical thinking peers
  • Practical advice on clarifying and probing questions that turn you into a ‘critical friend’ and Peer coach
  • How this method can be used to support the implementation of the Digital Technologies curriculum and ICT across the curriculum

Penny Rowe, Senior Project Officer, Department of Education Victoria


Students leading learning: how to set up a whole school coding day event

In this session you will hear about how to organise a ‘Coding Day’ at a Primary School level. This will cover the organisational logistics to what resources and tools were used to engage students from Reception to Year 7. Organising a whole school event like this relies heavily on student, community and teacher involvement and so the practicality of this will be explained. Questions to be covered include: What learning did students lead? What did parents offer? How will this further support teachers in the learning of the Digital technologies curriculum? And where to from here? As a previous attendee of the National Future Schools Conference, learning from previous years was utilised to bring this to life and I will share with you resources that were used including examples of a Coding Makerspace.

Adrianna Kyriacou, Deputy Principal, Parkside Primary School


The Digital Technologies HUB

  • Find out how the Australian Curriculum: Digital Technologies rollout is progressing
  • Understand the rich commonwealth funded resources now available on the ESA Digital Technologies Hub
  • See inside national scope and sequence resources, and national assessment frameworks

Leanne Robertson, Program Director, Digital Technologies HUB, Education Services Australia


Thinking big - developing purpose in student's work through collaborative websites

Ever been disappointed with the work that you have received from a student or class? Ever felt like you simply haven’t been able to get the message across, or like your students haven’t cared about the task as much as you have? This presentation will explore how teachers can use technology to give students purpose to the work that they are presenting - and hence encourage them to produce their very best effort and something that they are proud of.

Thomas Moore, Mathematics Pedagogy and Training Consultant/Mathematics Teacher, Lilydale High School


Digital literacy - digital leadership

  • How we utilised the $50,000 Digital Literacy School's Grant; detailing the activities and impact this project has made on three schools
  • Plugged vs un-plugged learning in primary
  • Cluster of 3 digitally literate schools enabling students, teachers and leaders

Peter Kent, Deputy Principal, Gordon Primary


The creative cycle between virtual reality and real life in STEaM

  • How to foster and empower rapid evolution of thought in your students
  • Using VR software to prototype into real life using 3D scanning technology to cycle back into VR
  • How to ensure students of all ability levels can experience inquiry-based learning with technology


Eamon Hickey, Master Teacher, Calamvale Community College


The global classroom – how to access and explore the world

Open up your students’ world with Mystery Chat! Thanks to technology, our world is more accessible than ever for our students. Mystery Chat is a fun and educational opportunity for your class to embark on a virtual road trip that connects your class with another from around the world.

Jonathon Roberts, Junior School Teacher, Emmanuel College


Know the difference between ICT general capability and digital technologies design thinking

  • See the difference between configuration and construction
  • Learn how to move your students to the next level of depth through inquiry and problem based learning
  • Find out how to ignite a passion and excitement for the depth in digital thinking

Owen Brasier, Computing Education Specialist, Australian Computing Academy - University of Sydney


The flourish project: improving principal’s own wellbeing, effectiveness and performance

  • Mindsets and behaviours that facilitate improved wellbeing and performance
  • Research findings about how the job has evolved and where Principals actually spend their time
  • What you can do right now at an individual level to enhance your wellbeing and performance

Bob Willetts, Principal, Berry Public School
Dr Adam Fraser, Lead Researcher, E-Lab


Expo Main Stage Close


Networking Drinks



Day Two - Thursday 22 March 2018


Expo Main Stage Open / Chair Welcome


Inch wide and mile deep

  • How to create units of work that take students deep into the learning pit
  • Clever yet simple and innovative tips to create richer and deeper learning environments
  • How to implement deep inquiry integration

Jason Fay, Deputy Principal,  St Paul Lutheran School


Bringing Curriculum alive...by design

  • Find out about the Understanding by Design® (UbD) curriculum planning framework (by Mac and Associates)
  • Learn how a deep learning focus helps students to understand “big” ideas and processes, and transfer their learning
  • See how to work backwards from outcomes, to unpack, and deliver upon curriculum

Janelle McGann, Educational Consultant


Making the Digital Technologies Curriculum meaningful

  • See how the Australian and state Digital Technologies curricula support rich, relevant, and authentic project-based learning across the F-12 curriculum
  • Practical advice on clarifying and probing questions that turn you into a ‘critical friend’ and Peer coach
  • How this method can be used to support the implementation of the Digital Technologies curriculum and ICT across the curriculum

Dr Gary Stager, Internationally renowned educator, author and pioneer in the global Maker Movement


A Big History on inclusive education and retention

  • Case study on global Big History program that uses elements of innovative technology, STEAM and cross-cultural perspectives to extend students academically
  • How to pull together your own inclusive pilot program that develops students’ skills necessary to succeed in their high school careers
  • Discover how you can retention of students from primary school to high school

Hayden Brown, Extension Program Coordinator and HaSS Teacher, Broome Senior High School
Tracy Sullivan, Education Leader, Big History Institute, Macquarie University


Concrete spaces to imaginative places: the journey to a creative outdoor play space

  • How to transform a paved, sterile outdoor play area into a sensory, imaginative play space
  • How to take your students on an exciting learning journey in the outdoor environment
  • Evidence of students’ rich learning experiences in daily play

Janice Copeland, OSHC Coordinator, St George College


Why SHould we teach kids coding in a Maker Space

  • Does every kid need to be a coding guru?
  • An insight into how the next Industrial Revolution will have a lasting impact on this generation and beyond.
  • Discuss possible strategies around the type of things to include in Maker Spaces and the link to coding and Computation Problem Solving

Greig Tardiani, T4L Project Manager - Futures Learning Unit Technology Integrations, NSW Department of Education


Effective delivery of the Australian Curriculum:
Digital Technologies

A Call to Action

  • Demystify the Digital Technologies subject and discover how to excite and engage students
  • Learn about the resources available to develop coding and computational thinking skills, and
    to further your own professional development
  • Hear about the opportunities available to students in other learning areas as they develop
    their capability in the Digital Technologies

Bruce Fuda, Computing Education Specialist, Australian Computing Academy - University of Sydney


What a fully inclusive education system would look like

Cecile Sullivan Elder, CEO, Family Advocacy


Why Frogs Count - Empowering students to become citizen scientists

Frogs are among the most endangered group of animals on Earth. Frogs are good indicators of environmental health because they are highly sensitive to changes on land and in water. Frog calls are an accurate way to identify different species and the Frog ID app records and relays this information. Across the country, students can use the app to record frog calls. Find out how your students can get involved in this innovative conservation project.

Karen Player, Museum Outreach Manager, Australian Museum


Amazing STEM and makerspaces done dirt cheap!

What makes for an amazing STEM or Maker program? The human engagement, ideation, fabrication and production. The space in which amazing experiential projects are done is critically important but not because of its aesthetics, air quality or lighting. It is in how the space enables the process of experiential learning to occur. It is how it supports a Project Based or Flipped Learning pedagogy. It is in the way it fosters collaboration and provides the users with autonomy and agency. It’s the STEM space and the Maker-Space done less expensively!

Andrew Ford will be presenting several case studies of engaging STEM and Maker Spaces in which he has been conducting research. Each one is unique and each one is delivering highly engaging learning. He will share frameworks for Multi-modal and ‘21C-Tribal’ Learning developed using an experiential learning mode and provide attendees with a simple process to create and to ensure that their STEM and Maker-Spaces work to effectively deliver engaging and creative learning experiences for every student.

Andrew Ford, Director of Research, Sebel


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